Terrain Settings¶
The Settings tab of the Terrain panel.
Splines¶
Line, Closed Spline Fill and Line Thickness set how stamp outlines look in the Scene view: their color, the color filling closed outlines, and their thickness.
Preview¶
- Show Mask Preview
- Draws the selected stamp's mask on the terrain as a red overlay.
- Mask Preview Resolution
- The detail of the mask previews, from 128 x 128 to 1024 x 1024, in the Scene view and in the stamp inspector's Layer Masks preview. Lower values update faster.
Processing¶
Mode chooses where stamps are computed. Keep Auto unless you're tracking down a problem.
| Mode | What it does |
|---|---|
| Auto | Uses the GPU where it can, and fast multi-threaded CPU code (Burst) for large jobs. |
| Gpu | Like Auto, and also moves some mask steps to the GPU. |
| Burst Cpu | Never uses the GPU. |
| Scalar Cpu Debug | Plain CPU code, without the GPU or Burst. The slowest; for debugging. |
Stamp Gizmos¶
While the Terrain module is active, each stamp shows a box around its area. Show non-selected stamp gizmo and Show selected stamp gizmo turn those boxes on or off, and Non-selected stamp gizmo color and Selected stamp gizmo color set their colors.
Rebuilds¶
How often the terrain rebuilds while you drag a stamp. See Rebuild settings.
Terrain Stamp Rebuilds¶
- Use progressive terrain rebuilds (experimental)
- Rebuilds the terrain in tiles, spread over several frames, which keeps the editor responsive on large terrains.
- Show terrain rebuild regions
- Draws the tiles being rebuilt.
- Heightmap tile resolution and Alphamap tile resolution
- The tile sizes, from 32 x 32 to 512 x 512. Smaller tiles keep the editor more responsive; larger tiles finish sooner overall.
The last three settings are only available with progressive rebuilds on.