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Getting Started

The Unity editor with the World Toolkit window, a mesh in the Scene view and its UVs in the UV View
World Toolkit in the editor: its window on the left, a mesh being edited in the Scene view and its UVs in the UV View.

New to World Toolkit? Start here, in this order:

A few ideas that apply everywhere

  • Everything starts from a spline


    Roads, building footprints, terrain stamps, spawners and decals are all shaped by splines, and they're all edited with the same controls. Learn them once and every module feels familiar.

  • Most things are non-destructive


    Roads, junctions, buildings, terrain stamps and boolean operations rebuild from their settings whenever something changes. Move a knot and the result follows, so there's no need to get it right the first time.

  • Rules and presets make setups reusable


    Keep a setup in an asset and apply it to new or existing objects: Road Rules for roads and junctions, Building Rules for buildings, a Terrain Stamp Preset for stamps and Spline Array Rules for array spawners.

  • Watch the context tips


    The panel in the Scene view tells you what clicking, dragging and each key will do with the active tool. See Context tips.