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More

The More module of the World Toolkit window holds tools shared across modules: spline editing, spawners, and the settings every module uses. This section also covers Ground Snap and Drop to Ground, which keep objects on the ground in every module.

Edit tab

Splines

Edit Splines starts editing splines in the Scene view; while you edit, the button reads Exit Editing Splines. See Splines.

Centralize Pivot moves the pivot of the selected Spline Containers to the center of their knots, or of the selected knots. Place Pivot On Knot 0 moves it onto the first knot of the spline. The splines and the objects' children stay where they are.

Spawners

Create spawners that place copies of objects along a spline or inside an area. The Spline field shows the Spline Container of the selected object: select the object with the spline to use it.

  • Create Array Spawner places rows of objects along that spline, following the Array Rules asset you set above it. See Array Spawner.
  • Create Area Spawner fills an area with copies of the Area Source Object, inside the selected spline if there is one. See Area Spawner.

Settings tab

Camera, Scene view background and snapping highlight options, the spline and spawner settings, and the Settings Files commands that import, export or restore all World Toolkit preferences. See More Settings.

In this section

  • Array Spawner


    Rows of objects along a spline, like fences, lamp posts, barriers and modular walls, built from reusable rules.

  • Area Spawner


    Copies of one object filling the area inside a spline, like cars in a parking lot or trees in an orchard.

  • Ground Snap


    Keep objects on colliders and terrains while the ground changes, or drop them onto it once.

  • More Settings


    Camera, background and snapping highlight options, spline and spawner settings, and settings files.

  • Command Line


    World Toolkit commands for the Unity CLI, for scripts, build checks and AI agents.